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	<title>The Mossberg Solution &#187; videogame</title>
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		<title>Nintendo Freshens a Game Player</title>
		<link>http://solution.allthingsd.com/20090421/nintendo-freshens-a-game-player/</link>
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		<pubDate>Wed, 22 Apr 2009 00:46:02 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
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		<description><![CDATA[The Nintendo DSi's two cameras, snappy Web browser and music-player capabilities make it a likable and well-rounded device.]]></description>
			<content:encoded><![CDATA[<p>Nintendo Co.&#8217;s strategy of creating videogames with simple graphics that anyone can play has worked well on its Wii and portable DS. Earlier this month, the company released the $170 Nintendo DSi in an attempt to spruce up its three-year-old DS Lite and 5 1/2-year-old DS. At first glance, this plain, rectangular clamshell with dual screens appears to be the same as its predecessors.</p>
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<p>But a deeper dive into the DSi reveals its improvements. It now has two cameras: one facing the user and another facing out; its earlier iterations had none. It also now has a SecureDigital memory-card slot, so you can plug in an SD card and listen to AAC music files from iTunes on your DSi, which now works as a portable music player, or expand the DSi&#8217;s storage capacity.</p>
<p>The DSi is also Wi-Fi enabled in a more secure way than previous models and can be used to buy and download games and applications directly from Nintendo&#8217;s DSi Shop online marketplace. This solves the problem of carrying around multiple game cartridges or losing them, but might bother people who like swapping games with one another. The DSi&#8217;s Web browser is also faster than its predecessors.</p>
<p>These physical changes affect the way the DSi works in good and bad ways. For example, its two cameras can be used for photo-related games like WarioWare: Snapped!, a clever photo-booth-like game that tricks you into making funny faces while secretly taking your picture.</p>
<p>But while the DSi&#8217;s newly added SD card slot expands the device&#8217;s memory and brings music on to the DSi, this replaces another slot that was used for playing GameBoy Advance games on the older DS and DS Lite. The physical slot for DS games remains.</p>
<p>Overall, the Nintendo DSi is a fun little portable gaming device. I&#8217;ve been fooling around with it for a few weeks, testing games and applications since they became available on April 5. My DSi tapped into various Wi-Fi networks with no trouble and its browser was straightforward and zippy. The DSi speakers sounded great for a tiny device. On the downside, the DSi Shop is still in its infancy so only 10 games and apps are available there. The DSi retains an aging, boxy look &#8212; a design that could have been freshened up.</p>
<p>Until Oct. 5, Nintendo is running a promotion for its DSi Shop, which accepts points to buy games and applications; $1 is equal to about 100 points. People who buy the DSi will receive 1,000 free points for the DSi Shop. New content is added to the shop each Monday. This content ranges in price from free to 800 points or more. I bought and downloaded a variety of things, ranging from the free Web browser to a 200-point magic-trick game called Master of Illusion Express: Funny Face. I also downloaded WarioWare: Snapped! for 500 points.</p>
<p>Points for the DSi Shop can be purchased online or at retail stores and they&#8217;re sold in increments of 2,000 for $20. Before purchasing and downloading, a notification with each game and app tells you how many &#8220;blocks,&#8221; or memory, it will take up on your DSi. WarioWare: Snapped!, for example, took up 61 blocks. This information really doesn&#8217;t mean anything unless you go to your system settings to see how many blocks you&#8217;ve used and how many remain. By default, each DSi is shipped with 256 megabytes of flash memory or 1,024 blocks.</p>
<p>The DSi cameras are only .3 megapixel each and don&#8217;t use a zoom or flash, but photos taken with them looked colorful and clear on the DSi&#8217;s two 3.25-inch, 256&#215;192-pixel-resolution screens. Instead of sending photos to friends directly from the DSi, you have to save them to the SD card and transfer them to a computer to share them.</p>
<div class="media-CENTER" style="width:360px;"><a href="http://online.wsj.com/public/resources/images/PJ-AP383_pjMOSS_G_20090421145942.jpg" rel="lightbox" title="Nintendo DSi"><img src="http://online.wsj.com/public/resources/images/PJ-AP383_pjMOSS_G_20090421145942.jpg" width="360" height="240" style="float: none;" alt="Nintendo DSi" /></a><br />
<br />
The Nintendo DSi is a spruced-up successor to two of the company&#8217;s earlier game players.</div>
<p>Nintendo says the &#8220;i&#8221; in DSi is meant to represent the personal aspect of the device since it has built-in tools to let you create your own content. For example, a game called DSi Sound lets you sing or hum into a built-in microphone, then rearrange your recording to change its pitch, speed and sound &#8212; or even to add harmony. AAC music files pulled on to the device via SD card can be changed in various ways, though they can&#8217;t be saved. Photos taken with the cameras can be morphed in nine different ways including cutting different photos and piecing them together on the screen.</p>
<p>The DSi has parental controls, which the DS and DS Lite didn&#8217;t have. These controls let parents turn off Web browsing completely. A better compromise might have been to let parents limit kids to certain sites. The parental controls can also put restrictions on the DSi so it can&#8217;t play games with certain ratings. For instance, if a child goes to school and tries to play a friend&#8217;s M-rated game in his DSi, it won&#8217;t work.</p>
<p>The DSi works well as a music player, albeit a lot chunkier than an iPod. A high-capacity SD memory card could potentially add hundreds of songs to the device, and you can press buttons to play on-screen instruments in the background while listening to your tunes. If you&#8217;re using headphones (not included with the device) and you close the DSi, music will keep playing through the headphones so you can put the DSi in a bag and go. In past versions, the DSi went to sleep when closed. It plays only AAC files, not MP3s.</p>
<p>I used the DSi&#8217;s Web browser to read some news on <a href="http://WSJ.com">WSJ.com</a> and to check my Web-based email, plugging letters and symbols into the touch-screen keyboard. A stylus can be used for precise lettering, but I got by with my fingernails.</p>
<p>The DSi games are approachable for all types of people, and are obviously not geared toward the graphics-rich visuals that hard-core gamers adore. I liked the way they incorporated the device&#8217;s touch screen for drawings and its cameras for photo games.</p>
<p>The Nintendo DSi is $20 more than the price of the original DS, and $40 more than the DS Lite. But its two cameras, snappy Web browser and music-player capabilities make it a likable and well-rounded device that any family member could use.</p>
<p class="tagline">Edited By Walter S. Mossberg</p>
<ul>
<li>Email us at <a href="mailto:mossbergsolution@wsj.com">mossbergsolution@wsj.com</a>. Find this and other columns and videos online free at the All Things Digital Web site: <a href="http://solution.allthingsd.com">http://solution.allthingsd.com</a></li>
</ul>
<h5 class="subhed">Corrections &#038; Amplifications</h5>
<p>Photos taken on the Nintendo DSi can be sent to other DSis. Due to inaccurate information provided by Nintendo, yesterday’s Mossberg Solution erroneously stated photos couldn’t be shared between DSis.</p>
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		<title>Playing Do, Re, Mi With Wii</title>
		<link>http://solution.allthingsd.com/20081223/playing-do-re-mi-with-wii/</link>
		<comments>http://solution.allthingsd.com/20081223/playing-do-re-mi-with-wii/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 01:30:02 +0000</pubDate>
		<dc:creator>Katherine Boehret</dc:creator>
				<category><![CDATA[Katherine Boehret]]></category>
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		<description><![CDATA[This holiday season, instead of gathering around the piano for traditional sing-alongs, some families will gather around their television sets and game consoles to make music -- by playing games like Guitar Hero and Rock Band.]]></description>
			<content:encoded><![CDATA[<p>This holiday season, instead of gathering around the piano for traditional sing-alongs, some families will gather around their television sets and game consoles to make music &#8212; by playing games like Guitar Hero and Rock Band.</p>
<p>Now, there&#8217;s a new option for these digital performers: Wii Music from Nintendo. This $50 game was designed for Nintendo&#8217;s hugely popular $250 Wii gaming system, of which there were more than two million sold in November alone, according to the company.</p>
<p>Wii uses motion-sensitive controllers to move characters in games. A game of tennis in Wii Sports, for example, works when you swing the Wii remote like you would a tennis racket. The Wii&#8217;s simple graphics and adorable Miis (on-screen cartoons designed to look like you) appeal to the non-gaming set, inciting parents to challenge their kids to games of Wii Golf and spurring senior centers to start Wii Bowling leagues.</p>
<div class="media-CENTER" style="width: 262px;"><img src="http://online.wsj.com/public/resources/images/PJ-AN884_MOSSBE_D_20081223151325.jpg" alt="Wii Music" height="174" width="262" /><br />People playing Wii Music use the remote as a musical instrument.</div>
<p>Nintendo carries this cutesy, user-friendly style of video gaming over to Wii Music, where the remote works as a musical instrument, cheerful songs abound and a white-wigged character named Sebastian Tute gives instructions. Along with Sebastian, the Tutes &#8212; a musically gifted group of Miis that would give the Von Trapps a run for their money &#8212; appear and demonstrate how to play various types of music and instruments.</p>
<p>Though it&#8217;s comparably priced, Wii Music differs from games like Guitar Hero and Rock Band in many ways, and there are understandable reasons why a frequent user of those games would shun Sebastian and the Tutes. For starters, teenage fans of Guitar Hero and Rock Band who like the games&#8217; variety of popular songs may gripe about Wii Music&#8217;s selection, which includes the likes of &#8220;My Grandfather&#8217;s Clock&#8221; and Beethoven&#8217;s &#8220;Ode to Joy&#8221;; none of Wii Music&#8217;s songs are more recent than the late 1980s.</p>
<p>Perhaps the biggest difference is that, in Wii Music, you aren&#8217;t using a few fake instruments like a guitar or drum set. You are instead manipulating the Wii controller to simulate one of many instruments depicted on screen. There&#8217;s even one &#8220;instrument&#8221; called Dog Suit &#8212; a dog suit that, when worn by a Mii, uses canine barks in place of notes. Another key difference is that, aside from one game, Wii never penalizes you for playing an incorrect note in a song, because you can&#8217;t play a bad note &#8212; every press of an imaginary key or strum of an invisible string plays the correct note.</p>
<div class="media-CENTER" style="width: 380px;"><a href="http://online.wsj.com/public/resources/images/PJ-AN885_MOSSBE_G_20081223151425.jpg" rel="external" title="Click to enlarge graphic"><img src="http://online.wsj.com/public/resources/images/PJ-AN885_MOSSBE_G_20081223151425.jpg" alt="Wii Music" height="253" width="380" /></a><br />A musically gifted group of Miis &#8212; on-screen personas representing players &#8212; demonstrate how to play various types of music and instruments.</div>
<p>This &#8220;no mistakes&#8221; environment is a little bit like a sports league in which every kid gets a trophy. Wii Music got a bit too saccharine at times, like when I scored a lousy 43 out of 100 points in a game and Sebastian Tute assured me that points didn&#8217;t much matter so long as I played the way I wanted to play. But for people who are learning about music and don&#8217;t want to worry so much about playing the right note, OK: Wii Music fosters a freedom to experiment with style by allowing users to improvise and explore variations of songs.</p>
<p>Outside of the Games section, you are the judge of your own performance, rating it however you see fit, or not at all. Wii Music is divided into Jam, Lessons, Videos and Games. My favorite section was Games, which included conducting a song in Mii Maestro, hitting the right note at just the right moment in Handbell Harmony and arranging Miis from lowest to highest note in Pitch Perfect.</p>
<p>The more activities I completed, the more instruments and songs were unlocked and available for me to use; off the shelf, each copy of Wii Music starts out with 27 instruments, but over 60 can be unlocked in the game. In Lessons, Sebastian Tute explained the importance of each instrument in a song and the role that it played. Before I played drums in a reggae song, he explained that reggae drums lay down an eight-beat rhythm. In the Japanese style of music, I learned how to play and recorded myself playing all four parts of a song: taiko drum, bells, shamisen, a three-string guitar-like instrument that puts bass in the song, and flute.</p>
<p>If you&#8217;d like, you can opt to save your performances as music videos when you&#8217;re finished. These include your mistakes &#8212; err, improvisations &#8212; and some other funny effects like views of the audience members as they bob their heads listening to you play &#8220;Twinkle, Twinkle, Little Star.&#8221; Album covers can be made for these videos, and the finished product can be sent to other friends&#8217; Wiis if they also have Wii Music. Those friends can play over parts of your song and send the revised video back to you. While you&#8217;re playing songs, small black notes with faces on them called Be-Bops appear in the bottom right of the screen and work as a metronome would, steadily keeping the beat.</p>
<p>But cool accessories like guitars and microphones that are used to play music with other games aren&#8217;t available for Wii Music; instead, you must use your trusty Wii remote and Nunchuk to make one of four motions: piano-type, guitar-type, trumpet-type or violin-type. These four motions work to play a variety of instruments in different music styles, but some are easier to pretend to use than others.</p>
<p>While playing the imaginary trumpet I held the remote like one, pressing its 1 and 2 buttons like trumpet keys. But playing the piano uses the same motion as that which is used for playing drums &#8212; a downward hitting motion with the remote and Nunchuk &#8212; and this felt more like using a hammer than playing a piano. If you own a $90 Wii Balance Board, you can use it in drum mode in addition to the remote and Nunchuk. I tried this briefly, and it was fun to use the balance board in place of drum pedals.</p>
<p>Wii Music isn&#8217;t meant to replace a music lesson, but it&#8217;s intended to get people thinking about music and their own music style, without fear of making mistakes. It&#8217;s fun, unintimidating and will even teach you a thing or two. Just steer clear of the Dog Suit, if you can help it.</p>
<ul>
<li><a href="http://community.wsj.com/community/groups/growing-up-gamer-274/topics/system-do-you-play-on" rel="external"><strong>Discuss:</strong> Share reviews of videogames and systems in Journal Community.</a></li>
</ul>
<p class="tagline">Edited by Walter S. Mossberg</p>
<ul>
<li>Mossberg Solution will return, Wednesday, Jan. 14.  Email us at <a href="mailto:mossbergsolution@wsj.com" rel="external">mossbergsolution@wsj.com</a>. Find this and other columns and videos online free at the All Things Digital Web site: <a href="http://walt.allthingsd.com" rel="external">http://walt.allthingsd.com</a></li>
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